Modular Construction Mod (to add construction site like decorations) Sailboats (allows to place Sailboats on the water as decoration) Over Water Placement plaza mod (adds plazas to the game which can be placed on the water) Over Water Placement building mod (allows to place buildings on water) Limitless & Over Water for Residential and Offices (removes collision boxes of buildings and allows to build on water) Monorail 1.2 (adds a decorative, plowable monorail and stations to the game) Water Decoration Areas v1.3 (adds water textures to the game) Grass Decoration Areas v1.2 (adds grass textures to the game) Realistic Day/Night Cycle Mod (changes the shaders/ overall look of the game, awesome!!!) Ģ4 Concrete Areas (adds concrete textured plazas to the game) Seawall and WaterRoad Pack (adds different seawalls with road) Įasy Metro Construction (makes life easier when building a metro) Ushibuka Haiya Bridge (adds a modern style bridge) Modern cable-stayed bridge (adds a new, modern suspension bridge model) Promenade Pack (allows to build promenades along a coast) Realistic Highway Mod 2.0 (allows do build very cool highway/ freeway systems) NEXL – Pedestrian Paths (adds pedestrian pathes to the game) Ĭollision Box Remover (removes collision boxes from bridges/ roads to allow easier bridge building) Pharmist Over-Water Roads (important for most mods which allow to build stuff on water) Road Shader with Self-Illumination (adds shaders to the game that will be used by many mods) įurniture Dependency Pack (adds furnitures that will be used by many mods) Shader Pack for Players (adds shaders to the game that will be used by many mods) XL Nation userinterface Mod (required for almost every other mod, always keep it up to date) If you miss anything or if a link doesn’t work, please write a comment. I reviewed some of these mods, please click on the mod name to watch the showcase episode of this mod on my youtube channel. They should be part of this list but just in case if I’ve forgotten to add them here. Install mods only on your own risk, always do a backup of your cities save files first before you add any new mods to your game.Īlso IMPORTANT: Please, always read the mod description, especially for pre- requisite mods. IMPORTANT: Please don’t forget to leave a five Star rating for the mod creator on. That means this list is not complete at the moment but I will check it back with my pack folder and than I will do a update) (almost because this is just the first version based on a personal list of mods I already had and mods I can remember I had installed but were not on my list. So you are always able to find this list quickly. I will keep this list up to date, I added also a entry for this list to the Cities XL drop down menu at the top menu bar. I answered him: Well, unfortunately nowhere but that’s a good point! It’s definitely a good idea, so with this post I’d like to begin a list of all mods, including download links, I have installed into my Cities XL pack folder. Recently asked me via twitter where he can find a full list of mods I use in my Cities XL Waterfront City series. Update: there is a new page, thats the reason why all links are broken, I will try to fix them before my vacation! Update: so, finally I had a bit time to fix all links and to add all missing and new mods. If I don't find one, then I get to work on designing my own.Update: removed Small Parking Lot V1.0, it cause game crashes! Even after all this time, before a new city build, I'll first scan through the workshop to find a suitable map for the city I envision. I recall spending at least the first week or so after purchase just learning to master the creation of my own maps. The quality of which can vary greatly, but there are many diamonds among the rough )ĭesigning your own maps was for me almost as much fun as the game itself. Alternatively you could subscribe to many maps created by other players from the Steam Workshop. You have the default maps that come with the game and you have a comprehensive map editor which will enable you to design your own. No, CS does not do automatic or procedural map creation. The water dynamics alone distinguish it from XL or any other city builder before it. CS has a lot more features that you'll appreciate over XL. Originally posted by mbutton15:One thing I'm interested in knowing is if it has unlimited maps (ie, based on seeds, like Banished) as I got frustrated by lack of real variety with the XL maps.
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